Map design made for a homebrew TTRPG campaign. I had to come up with an underground dungeon layout that could be used for an extensive run, featuring:
- A complex lab belonging to a mad scientist, with 3 distinct rooms (southern eye-shaped area)
- Remnants of an old civilization (mid-southern grey/brown ruins)
- Mutated areas featuring a labyrinth-like layout and 3 distinct boss arenas (northern organic-like area)
The idea was to create a map that feels very organic and cell-like, as if it was mutating in real time, with the scientist lab being the eye that attracts the players’ attention as they enter the dungeon. Each area was made to be unique and distinct in terms of shapes and colours.
The map’s grid is scaled to 5×5 ft to allow for optimal campaign progression.






